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Mickeal Verschoor's Personal Page
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Publications
Fine Virtual Manipulation with Hands of Different Sizes
Tactile Rendering Based on Skin Stress Optimization
Real-Time Pose and Shape Reconstruction of Two Interacting Hands with a Single Depth Camera
Simulation and Animation of Deformable Solids
Efficient and Accurate Collision Response for Elastically Deformable Models
Soft Hand Simulation for Smooth and Robust Natural Interaction
Proxy-Based Haptic Rendering for Underactuated Haptic Devices
Elastically Deformable Models Based on the Finite Element Method Accelerated on Graphics Hardware using CUDA
Analysis and Performance Estimation of the Conjugate Gradient Method on multiple GPUs
Videos
Math
Quadratic Equation
Gradient Descent for solving linear problems
Linux
Redirecting output streams from a running process
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Random stuff
Spaans rijbewijs aanvragen
CLAPXR
CLAP Plugin Instalation for Unity (Desktop/Oculus Quest/Oculus Rift/HTC Vive)
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